import { Accessor } from "ags"; import { Astal, Gdk, Gtk } from "ags/gtk4"; import GObject from "gi://GObject?version=2.0"; const { TOP, LEFT, RIGHT, BOTTOM } = Astal.WindowAnchor; export type BackgroundWindowProps = { /** GtkWindow Layer */ layer?: Astal.Layer | Accessor; /** Monitor number where the window should open */ monitor: number | Accessor; /** Custom stylesheet used in the window. default: `background: rgba(0, 0, 0, .2)` */ css?: string | Accessor; /* Function that is called when the user releases a key in the keyboard on the window * The `Escape` key is not passed to this function */ actionKeyPressed?: (window: Astal.Window, keyval: number, keycode: number) => void; /** Function that is called when the user triggers a mouse-click or escape action on the window */ actionFired?: (window: Astal.Window) => void; /** Function that is called when the user clicks on the window with primary mouse button */ actionClickPrimary?: (window: Astal.Window) => void; /** Function that is called when the user clicks on the window with secodary mouse button */ actionClickSecondary?: (window: Astal.Window) => void; keymode?: Astal.Keymode; exclusivity?: Astal.Exclusivity; }; /** Creates a fullscreen GtkWindow that is used for making * the user focus on the content after this window(e.g.: AskPopup, * Authentication Window(futurely) or any PopupWindow) * * @param props Properties for background-window * * @returns The generated background window */ export function BackgroundWindow(props: BackgroundWindowProps): Astal.Window { const conns: Map = new Map(); return conns.forEach((id, obj) => obj.disconnect(id))} $={(self) => { const gestureClick = Gtk.GestureClick.new(), eventControllerKey = Gtk.EventControllerKey.new(); self.add_controller(gestureClick); self.add_controller(eventControllerKey); conns.set(eventControllerKey, eventControllerKey.connect("key-released", (_, keyval, keycode) => { if(keyval === Gdk.KEY_Escape) { props.actionFired?.(self); return; } props.actionKeyPressed?.(self, keyval, keycode); } )); conns.set(gestureClick, gestureClick.connect("released", (gesture) => { if(gesture.get_current_button() === Gdk.BUTTON_PRIMARY) { props.actionClickPrimary?.(self); return; } if(gesture.get_current_button() === Gdk.BUTTON_SECONDARY) { props.actionClickSecondary?.(self); return; } props.actionFired?.(self); })); }} /> as Astal.Window; }