✨ chore: restructure the project, make it not use the astal application stuff
now it's more organized and I have more control over the shell behaviour
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@@ -0,0 +1,58 @@
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import { createBinding, createComputed, For, With } from "ags";
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import { Gdk, Gtk } from "ags/gtk4";
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import { variableToBoolean } from "../../scripts/utils";
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import GObject from "gi://GObject?version=2.0";
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import AstalTray from "gi://AstalTray"
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import Gio from "gi://Gio?version=2.0";
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const astalTray = AstalTray.get_default();
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export const Tray = () => {
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const items = createBinding(astalTray, "items").as(items => items.filter(item => item?.gicon));
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return <Gtk.Box class={"tray"} visible={variableToBoolean(items)} spacing={10}>
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<For each={items}>
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{(item: AstalTray.TrayItem) => <Gtk.Box class={"item"}>
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<With value={createComputed([
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createBinding(item, "actionGroup"),
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createBinding(item, "menuModel")
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])}>
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{([actionGroup, menuModel]: [Gio.ActionGroup, Gio.MenuModel]) => {
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const popover = Gtk.PopoverMenu.new_from_model(menuModel);
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popover.insert_action_group("dbusmenu", actionGroup);
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popover.hasArrow = false;
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return <Gtk.Box class={"item"} tooltipMarkup={
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createBinding(item, "tooltipMarkup")
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} tooltipText={
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createBinding(item, "tooltipText")
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} $={(self) => {
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const conns: Map<GObject.Object, number> = new Map();
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const gestureClick = Gtk.GestureClick.new();
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gestureClick.set_button(0);
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self.add_controller(gestureClick);
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conns.set(gestureClick, gestureClick.connect("released", (gesture, _, x, y) => {
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if(gesture.get_current_button() === Gdk.BUTTON_PRIMARY) {
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item.activate(x, y);
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return;
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}
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if(gesture.get_current_button() === Gdk.BUTTON_SECONDARY) {
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item.about_to_show();
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popover.popup();
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}
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}))
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}}>
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<Gtk.Image gicon={createBinding(item, "gicon")} pixelSize={16} />
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{popover}
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</Gtk.Box>;
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}}
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</With>
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</Gtk.Box>}
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</For>
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</Gtk.Box>
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}
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