chore: restructure the project, make it not use the astal application stuff

now it's more organized and I have more control over the shell behaviour
This commit is contained in:
retrozinndev
2025-08-06 15:25:21 -03:00
parent 5a6d5b47c6
commit d549ad9596
191 changed files with 529 additions and 1000 deletions
+58
View File
@@ -0,0 +1,58 @@
import { createBinding, createComputed, For, With } from "ags";
import { Gdk, Gtk } from "ags/gtk4";
import { variableToBoolean } from "../../scripts/utils";
import GObject from "gi://GObject?version=2.0";
import AstalTray from "gi://AstalTray"
import Gio from "gi://Gio?version=2.0";
const astalTray = AstalTray.get_default();
export const Tray = () => {
const items = createBinding(astalTray, "items").as(items => items.filter(item => item?.gicon));
return <Gtk.Box class={"tray"} visible={variableToBoolean(items)} spacing={10}>
<For each={items}>
{(item: AstalTray.TrayItem) => <Gtk.Box class={"item"}>
<With value={createComputed([
createBinding(item, "actionGroup"),
createBinding(item, "menuModel")
])}>
{([actionGroup, menuModel]: [Gio.ActionGroup, Gio.MenuModel]) => {
const popover = Gtk.PopoverMenu.new_from_model(menuModel);
popover.insert_action_group("dbusmenu", actionGroup);
popover.hasArrow = false;
return <Gtk.Box class={"item"} tooltipMarkup={
createBinding(item, "tooltipMarkup")
} tooltipText={
createBinding(item, "tooltipText")
} $={(self) => {
const conns: Map<GObject.Object, number> = new Map();
const gestureClick = Gtk.GestureClick.new();
gestureClick.set_button(0);
self.add_controller(gestureClick);
conns.set(gestureClick, gestureClick.connect("released", (gesture, _, x, y) => {
if(gesture.get_current_button() === Gdk.BUTTON_PRIMARY) {
item.activate(x, y);
return;
}
if(gesture.get_current_button() === Gdk.BUTTON_SECONDARY) {
item.about_to_show();
popover.popup();
}
}))
}}>
<Gtk.Image gicon={createBinding(item, "gicon")} pixelSize={16} />
{popover}
</Gtk.Box>;
}}
</With>
</Gtk.Box>}
</For>
</Gtk.Box>
}