✨ chore: restructure the project, make it not use the astal application stuff
now it's more organized and I have more control over the shell behaviour
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import { Wallpaper } from "../../scripts/wallpaper";
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import { Runner } from "../Runner";
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import Gio from "gi://Gio?version=2.0";
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class _PluginWallpapers implements Runner.Plugin {
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prefix = "#";
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prioritize = true;
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#files: (Array<string>|undefined);
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init() {
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this.#files = [];
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const dir = Gio.File.new_for_path(Wallpaper.getDefault().wallpapersPath);
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if(dir.query_file_type(null, null) === Gio.FileType.DIRECTORY) {
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for(const file of dir.enumerate_children(
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"standard::*",
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Gio.FileQueryInfoFlags.NOFOLLOW_SYMLINKS,
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null
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)) {
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this.#files.push(`${dir.get_path()}/${file.get_name()}`);
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}
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}
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}
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handle(search: string) {
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if(this.#files!.length > 0)
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return this.#files!.filter(file =>
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// also not the best way to search, but it works
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Runner.regExMatch(search, file.split('/')[file.split('/').length-1])
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).map(path => ({
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title: path.split('/')[path.split('/').length-1].replace(/\..*$/, ""),
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actionClick: () => Wallpaper.getDefault().setWallpaper(path)
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}));
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return {
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title: "No wallpapers found!",
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description: "Define the $WALLPAPERS variable on Hyprland or create a ~/wallpapers directory",
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icon: "image-missing-symbolic"
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};
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}
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}
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export const PluginWallpapers = new _PluginWallpapers();
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