♻️ refactor: reorganize windows and widgets in a modular way

plus, better code for bluetooth device pairing and connecting
This commit is contained in:
retrozinndev
2025-09-25 13:19:52 -03:00
parent 7f3e66cc71
commit ba83c673aa
37 changed files with 186 additions and 176 deletions
+109
View File
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import { Astal, Gtk } from "ags/gtk4";
import { Accessor, createBinding, createState, With } from "ags";
import { Wireplumber } from "../../modules/volume";
import { Windows } from "../../windows";
import { Backlights } from "../../modules/backlight";
import { construct, variableToBoolean } from "../../modules/utils";
import GObject, { ParamSpec, property, register } from "ags/gobject";
import Pango from "gi://Pango?version=1.0";
import GLib from "gi://GLib?version=2.0";
@register({ GTypeName: "OSDMode" })
export class OSDMode extends GObject.Object {
readonly #subs: Array<() => void> = [];
@property(String)
icon: string = "image-missing";
@property(Number)
value: number = 0;
@property(Number)
max: number = 100;
@property(String as unknown as ParamSpec<string|null>)
text: string|null = null;
constructor(props: {
icon: string | Accessor<string>;
value: number | Accessor<number>;
max?: number | Accessor<number>;
text?: string | Accessor<string>;
}) {
super();
this.#subs = construct(this, props);
}
vfunc_dispose(): void {
this.#subs.forEach(s => s());
}
}
export const OSDModes = {
SINK: () => new OSDMode({
icon: createBinding(Wireplumber.getWireplumber().defaultSpeaker, "volumeIcon"),
value: createBinding(Wireplumber.getWireplumber().defaultSpeaker, "volume"),
text: createBinding(Wireplumber.getWireplumber().defaultSpeaker, "description"),
max: Wireplumber.getDefault().getMaxSinkVolume() / 100
}),
BRIGHTNESS: () => Backlights.getDefault().available ? new OSDMode({
icon: "display-brightness-symbolic",
value: createBinding(Backlights.getDefault().default, "brightness"),
max: createBinding(Backlights.getDefault().default, "maxBrightness"),
text: createBinding(Backlights.getDefault().default, "name")
})
: new OSDMode({
icon: "display-brightness-symbolic",
value: 100,
max: 100,
text: "No Backlight found"
})
}
const [osdMode, setOSDMode] = createState(OSDModes.SINK);
let osdTimer: (GLib.Source|undefined), osdTimeout = 3500;
export const OSD = (mon: number) =>
<Astal.Window namespace={"osd"} class={"osd-window"} layer={Astal.Layer.OVERLAY}
anchor={Astal.WindowAnchor.BOTTOM} focusable={false} marginBottom={80} monitor={mon}>
<Gtk.Box class={"osd"}>
<With value={osdMode(f => f)}>
{(_: () => OSDMode) => {
const mode = _ as unknown as OSDMode; // for some reason, gnim runs this function :broken_heart:
return <Gtk.Box>
<Gtk.Image class={"icon"} iconName={
createBinding(mode, "icon")
} />
<Gtk.Box orientation={Gtk.Orientation.VERTICAL} class={"level"} vexpand hexpand>
<Gtk.Label class={"text"} label={createBinding(mode, "text").as(t => t ?? "")}
ellipsize={Pango.EllipsizeMode.END}
visible={variableToBoolean(createBinding(mode, "text"))}
/>
<Gtk.LevelBar value={createBinding(mode, "value")} hexpand
maxValue={createBinding(mode, "max")}
/>
</Gtk.Box>
</Gtk.Box>;
}}
</With>
</Gtk.Box>
</Astal.Window>;
export function triggerOSD(mode: () => OSDMode) {
setOSDMode(mode);
Windows.getDefault().open("osd");
if(!osdTimer) {
osdTimer = setTimeout(() => {
osdTimer = undefined;
Windows.getDefault().close("osd");
}, osdTimeout);
return;
}
osdTimer.destroy();
osdTimer = setTimeout(() => {
Windows.getDefault().close("osd");
osdTimer = undefined;
}, osdTimeout);
}