chore: better window management

now, everything is inside a single object! much better
This commit is contained in:
retrozinndev
2025-07-23 20:34:28 -03:00
parent b0ec47d4a5
commit 6b667f5d5b
2 changed files with 177 additions and 149 deletions
+4 -4
View File
@@ -33,7 +33,7 @@ export function handleArguments(request: string): any {
case "windows":
return Object.keys(Windows.getDefault().windows).map(name =>
`${name}: ${Windows.getDefault().isVisible(name) ? "open" : "closed" }`).join('\n');
`${name}: ${Windows.getDefault().isOpen(name) ? "open" : "closed" }`).join('\n');
case "runner":
!Runner.instance ?
@@ -68,7 +68,7 @@ function handleWindowArgs(args: Array<string>): string {
switch(args[0]) {
case "open":
if(!Windows.getDefault().isVisible(specifiedWindow)) {
if(!Windows.getDefault().isOpen(specifiedWindow)) {
Windows.getDefault().open(specifiedWindow);
return `Setting visibility of window "${args[1]}" to true`;
}
@@ -76,7 +76,7 @@ function handleWindowArgs(args: Array<string>): string {
return `Window is already open, ignored`;
case "close":
if(Windows.getDefault().isVisible(specifiedWindow)) {
if(Windows.getDefault().isOpen(specifiedWindow)) {
Windows.getDefault().close(specifiedWindow);
return `Setting visibility of window "${args[1]}" to false`
}
@@ -84,7 +84,7 @@ function handleWindowArgs(args: Array<string>): string {
return `Window is already closed, ignored`
case "toggle":
if(!Windows.getDefault().isVisible(specifiedWindow)) {
if(!Windows.getDefault().isOpen(specifiedWindow)) {
Windows.getDefault().open(specifiedWindow);
return `Toggle opening window "${args[1]}"`;
}
+168 -140
View File
@@ -1,19 +1,29 @@
import GObject, { getter, register, signal } from "ags/gobject";
import { Astal } from "ags/gtk4";
import { Bar } from "./window/Bar";
import App from "ags/gtk4/app"
import AstalHyprland from "gi://AstalHyprland";
import { variableToBoolean } from "./scripts/utils";
import { OSD } from "./window/OSD";
import { ControlCenter } from "./window/ControlCenter";
import { FloatingNotifications } from "./window/FloatingNotifications";
import { CenterWindow } from "./window/CenterWindow";
import { LogoutMenu } from "./window/LogoutMenu";
import { AppsWindow } from "./window/AppsWindow";
import { createRoot, onCleanup } from "ags";
import GObject, { getter, register, signal } from "ags/gobject";
import AstalHyprland from "gi://AstalHyprland";
import { Scope } from "../../../../usr/share/ags/js/gnim/src/jsx/scope";
export { Windows };
export type WindowInstance = { instance?: Astal.Window, connections: Array<number> };
export type WindowData = {
create: () => (Astal.Window | Array<Astal.Window>);
instance?: WindowInstance | Array<WindowInstance>;
status?: "open" | "closed";
};
/**
* Windowing System
* Possible actions: getting window states, close, open, toggle windows and
@@ -25,112 +35,130 @@ export { Windows };
class Windows extends GObject.Object {
private static instance: (Windows | null);
#openWindows: Record<string, Astal.Window | Array<Astal.Window>> = {};
#windowConnections: Record<string, (Array<number> | Array<Array<number>>)> = {};
#appConnections: Array<number> = [];
#windows: Record<string, (() => (Astal.Window | Array<Astal.Window>))> = {
"bar": this.createWindowForMonitors(Bar),
"osd": this.createWindowForFocusedMonitor(OSD),
"control-center": this.createWindowForFocusedMonitor(ControlCenter),
"center-window": this.createWindowForFocusedMonitor(CenterWindow),
"logout-menu": this.createWindowForFocusedMonitor(LogoutMenu),
"floating-notifications": this.createWindowForFocusedMonitor(FloatingNotifications),
"apps-window": this.createWindowForFocusedMonitor(AppsWindow)
#windows: Record<string, WindowData> = {
"bar": { create: this.createWindowForMonitors(Bar) },
"osd": { create: this.createWindowForFocusedMonitor(OSD), },
"control-center": { create: this.createWindowForFocusedMonitor(ControlCenter), },
"center-window": { create: this.createWindowForFocusedMonitor(CenterWindow), },
"logout-menu": { create: this.createWindowForFocusedMonitor(LogoutMenu), },
"floating-notifications": { create: this.createWindowForFocusedMonitor(FloatingNotifications), },
"apps-window": { create: this.createWindowForFocusedMonitor(AppsWindow) }
};
@signal(String) opened(_name: string) {}
@signal(String) closed(_name: string) {}
get windows() { return this.#windows; }
@signal(String) windowOpen(_name: string) {}
@signal(String) windowClosed(_name: string) {}
@getter(Object)
get openWindows(): object { return this.#openWindows; };
get windows(): object { return this.#windows; }
@getter(Array)
get openWindows(): Array<string> {
return Object.keys(this.#windows).filter((key) =>
this.#windows[key].status === "open");
}
constructor() {
super();
createRoot((_) => {
// Listen to monitor events
this.#appConnections.push(
AstalHyprland.get_default().connect("monitor-added", (_, _monitor) => {
const hyprConnections = [
AstalHyprland.get_default().connect("monitor-added", () =>
this.reopen()),
AstalHyprland.get_default().connect("monitor-removed", () =>
AstalHyprland.get_default().get_monitors().length > 0 &&
this.reopen();
}),
AstalHyprland.get_default().connect("monitor-removed", (_, monitor) => {
Object.values(this.openWindows).map((window: (Array<Astal.Window> | Astal.Window), i: number) => {
if(Array.isArray(window)) {
window = window as Array<Astal.Window>;
window.map(win => {
if(win.get_monitor() === monitor) {
win?.close();
this.#openWindows[i] = (this.#openWindows[i] as Array<Astal.Window>).filter(item =>
item !== win);
}
});
this.reopen())
];
if((this.#openWindows[i] as Array<Astal.Window>).length < 1)
delete this.#openWindows[i];
}
window = window as Astal.Window;
if(window.get_monitor() === monitor)
window.close();
});
})
onCleanup(() => {
hyprConnections.forEach(id =>
GObject.signal_handler_is_connected(AstalHyprland.get_default(), id) &&
AstalHyprland.get_default().disconnect(id)
);
this.openWindows.forEach(name => this.disconnectWindow(name));
});
// open windows with the "open" status on startup
Object.keys(this.#windows).filter((key) =>
this.#windows[key].status === "open"
).forEach(name => {
this.open(name, true);
console.log(`Windows: opening window \`${name}\` on startup`);
});
});
}
vfunc_dispose() {
Object.keys(this.#windowConnections).map(name =>
this.disconnectWindow(name));
this.#appConnections.map(id =>
GObject.signal_handler_is_connected(App, id) &&
App.disconnect(id));
}
private disconnectWindow(name: keyof typeof this.windows) {
const window = this.#openWindows[name];
if(!window) {
console.log("couldn't disconnect, window is not open");
private disconnectWindow(name: string) {
if(!variableToBoolean(this.#windows[name]?.instance) || !this.#windows[name]) {
console.error(`Windows: couldn't disconnect window's connections: either the window \`${name
}\` doesn't exist in the windows list or it has no valid instance to disconnect signals from(not open)`);
return;
}
this.#windowConnections[name].map((id: Array<number> | number) => {
const window = this.#windows[name].instance!;
if(Array.isArray(window)) {
window.map((win, i) => {
const curId = (id as Array<number>)[i];
GObject.signal_handler_is_connected(win, curId) &&
win.disconnect(curId);
window.forEach(win => {
this._disconnectAllFromInstance(win.instance!, win.connections!)
win.connections = [];
});
return;
}
GObject.signal_handler_is_connected(window, id as number) &&
window.disconnect(id as number);
});
delete this.#windowConnections[name];
this._disconnectAllFromInstance(window.instance!, window.connections!);
window.connections = [];
}
private connectWindow(name: keyof typeof this.windows) {
if(Object.hasOwn(this.#windowConnections, name)) return;
private _disconnectAllFromInstance(instance: GObject.Object, connections: Array<number>): void {
connections.forEach(id =>
GObject.signal_handler_is_connected(instance, id) &&
instance.disconnect(id));
}
if(!this.#openWindows?.[name]) {
console.log(`${name} is not open, will not connect`);
private hasConnections(name: string): boolean {
if(!this.openWindows.includes(name))
return false;
const window = this.#windows[name].instance;
if(!window) return false;
if(Array.isArray(window)) {
for(const win of window) {
if(win.connections!.length > 0)
return true;
}
return false;
}
return window.connections!.length > 0;
}
private connectWindow(name: string) {
if(this.hasConnections(name)) {
console.log(`Windows: skipped connecting window: \`${name}\`. Already connected`);
return;
}
if(Array.isArray(this.#openWindows[name])) {
this.#windowConnections[name] = this.#openWindows[name].map(win => [
win.connect("map", (window) => {
if(this.isVisible(name)) return;
if(!this.openWindows.includes(name)) {
console.log(`Windows: \`${name}\` is not open, will not connect`);
return;
}
this.#openWindows[name] = window;
this.notify("open-windows");
}),
win.connect("destroy", () => {
const window = this.#windows[name as keyof typeof this.windows];
if(!window || !window.instance) {
console.error(`Windows: Either \`${name}\` does not exist in the window list or it doesn't have a valid instance. Please add the window before trying to manage it here`);
return;
}
if(Array.isArray(window.instance)) {
window.instance.forEach(inst => inst.connections = [
inst.instance!.connect("close-request", () => {
this.disconnectWindow(name);
inst.instance = undefined;
window.status = "closed";
this.notify("open-windows");
})
]);
@@ -138,16 +166,11 @@ class Windows extends GObject.Object {
return;
}
this.#windowConnections[name] = [
this.#openWindows[name].connect("map", (window) => {
if(this.isVisible(name)) return;
this.#openWindows[name] = window;
this.notify("open-windows");
}),
this.#openWindows[name].connect("destroy", () => {
window.instance.connections = [
window.instance.instance!.connect("close-request", () => {
this.disconnectWindow(name);
delete this.#openWindows[name];
(window.instance as WindowInstance).instance = undefined;
window.status = "closed";
this.notify("open-windows");
})
];
@@ -162,54 +185,53 @@ class Windows extends GObject.Object {
/**
* Creates a window instance for every monitor connected
* @param windowFun function: (mon: number) => Astal.Window, returned window must use provided monitor number
* @param create generates the window. use provided monitor number in the returned window
* @returns a function that when called, returns Array<Astal.Window>
* @throws Error if there are no monitors connected
*/
public createWindowForMonitors(windowFun: (mon: number) => GObject.Object|Astal.Window): (() => Array<Astal.Window>) {
public createWindowForMonitors(create: (mon: number, scope: Scope) => GObject.Object|Astal.Window): (() => Array<Astal.Window>) {
const monitors = AstalHyprland.get_default().get_monitors();
if(monitors.length < 1)
throw new Error("Couldn't create window for monitors", {
cause: `No monitors connected on Hyprland`
cause: "No monitors connected on Hyprland"
});
return () => monitors.map(mon => windowFun(mon.id) as Astal.Window);
return () => {
const scope = new Scope(null);
return monitors.map(mon =>
scope.run(() => create(mon.id, scope) as Astal.Window)
)
}
}
/**
* Creates a window instance for focused monitor only
* @param windowFun function: (mon: number) => Astal.Window, returned window must use provided monitor number
* @param create generates the window. use provided monitor number in the returned window
* @returns a function that when called, returns a Astal.Window instance
* @throws Error if no focused monitor is found
*/
public createWindowForFocusedMonitor(windowFun: (mon: number) => GObject.Object|Astal.Window): (() => Astal.Window) {
const focusedMonitor = AstalHyprland.get_default()
.get_monitors().filter(mon => mon.focused)[0];
public createWindowForFocusedMonitor(create: (mon: number, scope: Scope) => GObject.Object|Astal.Window): (() => Astal.Window) {
const focusedMonitor = this.getFocusedMonitorId();
if(!focusedMonitor)
if(focusedMonitor == null)
throw new Error("Couldn't create window for focused monitor", {
cause: `No focused monitor found (${typeof focusedMonitor})`
});
return () => (windowFun(focusedMonitor.id) as Astal.Window);
return () => {
const scope = new Scope(null);
return scope.run(() => create(focusedMonitor, scope) as Astal.Window);
}
}
public addWindow(name: string, window: (() => (Astal.Window | Array<Astal.Window>))): void {
this.#windows[name] = window;
this.#windows[name] = { create: () => createRoot((_) => window()) };
}
public hasWindow(name: keyof typeof this.windows): boolean {
public hasWindow(name: string): boolean {
return Boolean(this.windows?.[name as keyof typeof this.windows]);
}
public getWindow(name: (keyof typeof this.windows | string)): ((() => (Astal.Window | Array<Astal.Window>)) | undefined) {
return this.windows?.[name as keyof typeof this.windows];
}
public getOpenWindow(name: (keyof typeof this.openWindows)): (Astal.Window | Array<Astal.Window> | undefined) {
return this.openWindows?.[name as keyof typeof this.openWindows];
}
public getWindows(): Array<(() => (Astal.Window | Array<Astal.Window>))> {
return Object.values(this.windows);
}
@@ -218,60 +240,66 @@ class Windows extends GObject.Object {
return AstalHyprland.get_default().get_monitors().filter(mon => mon.focused)?.[0]?.id ?? null;
}
public isVisible(name: keyof typeof this.windows): boolean {
return Object.hasOwn(this.#openWindows, name) || Object.hasOwn(this.#windowConnections, name);
public isOpen(name: string): boolean {
return this.openWindows.includes(name);
}
public open(name: keyof typeof this.windows): void {
if(this.isVisible(name)) return;
public open(name: string, ignoreOpenStatus: boolean = false): void {
if(this.isOpen(name) && !ignoreOpenStatus) return;
let window: (() => (Astal.Window | Array<Astal.Window>)) = this.getWindow(name)!;
const openWindows: (Array<Astal.Window> | Astal.Window) = window();
this.#openWindows[name] = openWindows;
const window = this.#windows[name];
if(!window) {
console.error(`Windows: cannot open a window (\`${name}\`) that is not registered/doesn't exist.`);
return;
}
this.#windows[name].status = "open";
const windowInstance = window.create();
if(Array.isArray(windowInstance)) {
window.instance = windowInstance.map(wi => {
wi.show();
return { instance: wi, connections: [] };
});
} else {
window.instance = { instance: windowInstance, connections: [] };
windowInstance.show();
}
this.connectWindow(name);
this.emit("opened", name);
this.emit("window-open", name);
this.notify("open-windows");
if(Array.isArray(openWindows)) {
openWindows.map(win => win.show());
return;
}
openWindows.show();
}
public close(name: string): void {
if(!this.isOpen(name)) return;
public close(name: keyof typeof this.windows): void {
if(!this.isVisible(name)) return;
this.disconnectWindow(name);
const window = this.#windows[name];
const window = this.#openWindows[name];
delete this.#openWindows[name];
if(Array.isArray(window.instance))
window.instance.map(inst => inst.instance!.close());
else
window.instance!.instance!.close();
if(Array.isArray(window)) {
window.map(win => win.close());
this.emit("closed", name);
this.notify("open-windows");
return;
}
this.#windows[name].status = "closed";
window.close();
this.emit("closed", name);
this.emit("window-closed", name);
this.notify("open-windows");
}
public toggle(name: keyof typeof this.windows): void {
this.isVisible(name) ? this.close(name) : this.open(name);
public toggle(name: string): void {
this.isOpen(name) ? this.close(name) : this.open(name);
}
public closeAll(): void {
Object.keys(this.openWindows).map(name => this.close(name));
this.openWindows.forEach(name => this.close(name));
}
public reopen(): void {
const openWins = Object.keys(this.openWindows);
const openWins = [ ...this.openWindows ];
this.closeAll();
openWins.map(name => this.open(name));
openWins.forEach(name => this.open(name));
}
}