chore: better window management

now, everything is inside a single object! much better
This commit is contained in:
retrozinndev
2025-07-23 20:34:28 -03:00
parent b0ec47d4a5
commit 6b667f5d5b
2 changed files with 177 additions and 149 deletions
+4 -4
View File
@@ -33,7 +33,7 @@ export function handleArguments(request: string): any {
case "windows": case "windows":
return Object.keys(Windows.getDefault().windows).map(name => return Object.keys(Windows.getDefault().windows).map(name =>
`${name}: ${Windows.getDefault().isVisible(name) ? "open" : "closed" }`).join('\n'); `${name}: ${Windows.getDefault().isOpen(name) ? "open" : "closed" }`).join('\n');
case "runner": case "runner":
!Runner.instance ? !Runner.instance ?
@@ -68,7 +68,7 @@ function handleWindowArgs(args: Array<string>): string {
switch(args[0]) { switch(args[0]) {
case "open": case "open":
if(!Windows.getDefault().isVisible(specifiedWindow)) { if(!Windows.getDefault().isOpen(specifiedWindow)) {
Windows.getDefault().open(specifiedWindow); Windows.getDefault().open(specifiedWindow);
return `Setting visibility of window "${args[1]}" to true`; return `Setting visibility of window "${args[1]}" to true`;
} }
@@ -76,7 +76,7 @@ function handleWindowArgs(args: Array<string>): string {
return `Window is already open, ignored`; return `Window is already open, ignored`;
case "close": case "close":
if(Windows.getDefault().isVisible(specifiedWindow)) { if(Windows.getDefault().isOpen(specifiedWindow)) {
Windows.getDefault().close(specifiedWindow); Windows.getDefault().close(specifiedWindow);
return `Setting visibility of window "${args[1]}" to false` return `Setting visibility of window "${args[1]}" to false`
} }
@@ -84,7 +84,7 @@ function handleWindowArgs(args: Array<string>): string {
return `Window is already closed, ignored` return `Window is already closed, ignored`
case "toggle": case "toggle":
if(!Windows.getDefault().isVisible(specifiedWindow)) { if(!Windows.getDefault().isOpen(specifiedWindow)) {
Windows.getDefault().open(specifiedWindow); Windows.getDefault().open(specifiedWindow);
return `Toggle opening window "${args[1]}"`; return `Toggle opening window "${args[1]}"`;
} }
+173 -145
View File
@@ -1,19 +1,29 @@
import GObject, { getter, register, signal } from "ags/gobject";
import { Astal } from "ags/gtk4"; import { Astal } from "ags/gtk4";
import { Bar } from "./window/Bar"; import { Bar } from "./window/Bar";
import { variableToBoolean } from "./scripts/utils";
import App from "ags/gtk4/app"
import AstalHyprland from "gi://AstalHyprland";
import { OSD } from "./window/OSD"; import { OSD } from "./window/OSD";
import { ControlCenter } from "./window/ControlCenter"; import { ControlCenter } from "./window/ControlCenter";
import { FloatingNotifications } from "./window/FloatingNotifications"; import { FloatingNotifications } from "./window/FloatingNotifications";
import { CenterWindow } from "./window/CenterWindow"; import { CenterWindow } from "./window/CenterWindow";
import { LogoutMenu } from "./window/LogoutMenu"; import { LogoutMenu } from "./window/LogoutMenu";
import { AppsWindow } from "./window/AppsWindow"; import { AppsWindow } from "./window/AppsWindow";
import { createRoot, onCleanup } from "ags";
import GObject, { getter, register, signal } from "ags/gobject";
import AstalHyprland from "gi://AstalHyprland";
import { Scope } from "../../../../usr/share/ags/js/gnim/src/jsx/scope";
export { Windows }; export { Windows };
export type WindowInstance = { instance?: Astal.Window, connections: Array<number> };
export type WindowData = {
create: () => (Astal.Window | Array<Astal.Window>);
instance?: WindowInstance | Array<WindowInstance>;
status?: "open" | "closed";
};
/** /**
* Windowing System * Windowing System
* Possible actions: getting window states, close, open, toggle windows and * Possible actions: getting window states, close, open, toggle windows and
@@ -25,112 +35,130 @@ export { Windows };
class Windows extends GObject.Object { class Windows extends GObject.Object {
private static instance: (Windows | null); private static instance: (Windows | null);
#openWindows: Record<string, Astal.Window | Array<Astal.Window>> = {}; #windows: Record<string, WindowData> = {
#windowConnections: Record<string, (Array<number> | Array<Array<number>>)> = {}; "bar": { create: this.createWindowForMonitors(Bar) },
#appConnections: Array<number> = []; "osd": { create: this.createWindowForFocusedMonitor(OSD), },
#windows: Record<string, (() => (Astal.Window | Array<Astal.Window>))> = { "control-center": { create: this.createWindowForFocusedMonitor(ControlCenter), },
"bar": this.createWindowForMonitors(Bar), "center-window": { create: this.createWindowForFocusedMonitor(CenterWindow), },
"osd": this.createWindowForFocusedMonitor(OSD), "logout-menu": { create: this.createWindowForFocusedMonitor(LogoutMenu), },
"control-center": this.createWindowForFocusedMonitor(ControlCenter), "floating-notifications": { create: this.createWindowForFocusedMonitor(FloatingNotifications), },
"center-window": this.createWindowForFocusedMonitor(CenterWindow), "apps-window": { create: this.createWindowForFocusedMonitor(AppsWindow) }
"logout-menu": this.createWindowForFocusedMonitor(LogoutMenu),
"floating-notifications": this.createWindowForFocusedMonitor(FloatingNotifications),
"apps-window": this.createWindowForFocusedMonitor(AppsWindow)
}; };
@signal(String) opened(_name: string) {} @signal(String) windowOpen(_name: string) {}
@signal(String) closed(_name: string) {} @signal(String) windowClosed(_name: string) {}
get windows() { return this.#windows; }
@getter(Object) @getter(Object)
get openWindows(): object { return this.#openWindows; }; get windows(): object { return this.#windows; }
@getter(Array)
get openWindows(): Array<string> {
return Object.keys(this.#windows).filter((key) =>
this.#windows[key].status === "open");
}
constructor() { constructor() {
super(); super();
// Listen to monitor events createRoot((_) => {
this.#appConnections.push( // Listen to monitor events
AstalHyprland.get_default().connect("monitor-added", (_, _monitor) => { const hyprConnections = [
AstalHyprland.get_default().get_monitors().length > 0 && AstalHyprland.get_default().connect("monitor-added", () =>
this.reopen(); this.reopen()),
}), AstalHyprland.get_default().connect("monitor-removed", () =>
AstalHyprland.get_default().connect("monitor-removed", (_, monitor) => { AstalHyprland.get_default().get_monitors().length > 0 &&
Object.values(this.openWindows).map((window: (Array<Astal.Window> | Astal.Window), i: number) => { this.reopen())
if(Array.isArray(window)) { ];
window = window as Array<Astal.Window>;
window.map(win => {
if(win.get_monitor() === monitor) {
win?.close();
this.#openWindows[i] = (this.#openWindows[i] as Array<Astal.Window>).filter(item =>
item !== win);
}
});
if((this.#openWindows[i] as Array<Astal.Window>).length < 1) onCleanup(() => {
delete this.#openWindows[i]; hyprConnections.forEach(id =>
} GObject.signal_handler_is_connected(AstalHyprland.get_default(), id) &&
AstalHyprland.get_default().disconnect(id)
);
window = window as Astal.Window; this.openWindows.forEach(name => this.disconnectWindow(name));
if(window.get_monitor() === monitor) });
window.close();
}); // open windows with the "open" status on startup
}) Object.keys(this.#windows).filter((key) =>
); this.#windows[key].status === "open"
).forEach(name => {
this.open(name, true);
console.log(`Windows: opening window \`${name}\` on startup`);
});
});
} }
vfunc_dispose() { private disconnectWindow(name: string) {
Object.keys(this.#windowConnections).map(name => if(!variableToBoolean(this.#windows[name]?.instance) || !this.#windows[name]) {
this.disconnectWindow(name)); console.error(`Windows: couldn't disconnect window's connections: either the window \`${name
}\` doesn't exist in the windows list or it has no valid instance to disconnect signals from(not open)`);
this.#appConnections.map(id =>
GObject.signal_handler_is_connected(App, id) &&
App.disconnect(id));
}
private disconnectWindow(name: keyof typeof this.windows) {
const window = this.#openWindows[name];
if(!window) {
console.log("couldn't disconnect, window is not open");
return; return;
} }
this.#windowConnections[name].map((id: Array<number> | number) => { const window = this.#windows[name].instance!;
if(Array.isArray(window)) {
window.map((win, i) => {
const curId = (id as Array<number>)[i];
GObject.signal_handler_is_connected(win, curId) && if(Array.isArray(window)) {
win.disconnect(curId); window.forEach(win => {
}); this._disconnectAllFromInstance(win.instance!, win.connections!)
return; win.connections = [];
});
return;
}
this._disconnectAllFromInstance(window.instance!, window.connections!);
window.connections = [];
}
private _disconnectAllFromInstance(instance: GObject.Object, connections: Array<number>): void {
connections.forEach(id =>
GObject.signal_handler_is_connected(instance, id) &&
instance.disconnect(id));
}
private hasConnections(name: string): boolean {
if(!this.openWindows.includes(name))
return false;
const window = this.#windows[name].instance;
if(!window) return false;
if(Array.isArray(window)) {
for(const win of window) {
if(win.connections!.length > 0)
return true;
} }
GObject.signal_handler_is_connected(window, id as number) && return false;
window.disconnect(id as number); }
});
delete this.#windowConnections[name]; return window.connections!.length > 0;
} }
private connectWindow(name: keyof typeof this.windows) { private connectWindow(name: string) {
if(Object.hasOwn(this.#windowConnections, name)) return; if(this.hasConnections(name)) {
console.log(`Windows: skipped connecting window: \`${name}\`. Already connected`);
if(!this.#openWindows?.[name]) {
console.log(`${name} is not open, will not connect`);
return; return;
} }
if(Array.isArray(this.#openWindows[name])) { if(!this.openWindows.includes(name)) {
this.#windowConnections[name] = this.#openWindows[name].map(win => [ console.log(`Windows: \`${name}\` is not open, will not connect`);
win.connect("map", (window) => { return;
if(this.isVisible(name)) return; }
this.#openWindows[name] = window; const window = this.#windows[name as keyof typeof this.windows];
this.notify("open-windows"); if(!window || !window.instance) {
}), console.error(`Windows: Either \`${name}\` does not exist in the window list or it doesn't have a valid instance. Please add the window before trying to manage it here`);
win.connect("destroy", () => { return;
}
if(Array.isArray(window.instance)) {
window.instance.forEach(inst => inst.connections = [
inst.instance!.connect("close-request", () => {
this.disconnectWindow(name); this.disconnectWindow(name);
inst.instance = undefined;
window.status = "closed";
this.notify("open-windows"); this.notify("open-windows");
}) })
]); ]);
@@ -138,16 +166,11 @@ class Windows extends GObject.Object {
return; return;
} }
this.#windowConnections[name] = [ window.instance.connections = [
this.#openWindows[name].connect("map", (window) => { window.instance.instance!.connect("close-request", () => {
if(this.isVisible(name)) return;
this.#openWindows[name] = window;
this.notify("open-windows");
}),
this.#openWindows[name].connect("destroy", () => {
this.disconnectWindow(name); this.disconnectWindow(name);
delete this.#openWindows[name]; (window.instance as WindowInstance).instance = undefined;
window.status = "closed";
this.notify("open-windows"); this.notify("open-windows");
}) })
]; ];
@@ -162,54 +185,53 @@ class Windows extends GObject.Object {
/** /**
* Creates a window instance for every monitor connected * Creates a window instance for every monitor connected
* @param windowFun function: (mon: number) => Astal.Window, returned window must use provided monitor number * @param create generates the window. use provided monitor number in the returned window
* @returns a function that when called, returns Array<Astal.Window> * @returns a function that when called, returns Array<Astal.Window>
* @throws Error if there are no monitors connected * @throws Error if there are no monitors connected
*/ */
public createWindowForMonitors(windowFun: (mon: number) => GObject.Object|Astal.Window): (() => Array<Astal.Window>) { public createWindowForMonitors(create: (mon: number, scope: Scope) => GObject.Object|Astal.Window): (() => Array<Astal.Window>) {
const monitors = AstalHyprland.get_default().get_monitors(); const monitors = AstalHyprland.get_default().get_monitors();
if(monitors.length < 1) if(monitors.length < 1)
throw new Error("Couldn't create window for monitors", { throw new Error("Couldn't create window for monitors", {
cause: `No monitors connected on Hyprland` cause: "No monitors connected on Hyprland"
}); });
return () => monitors.map(mon => windowFun(mon.id) as Astal.Window); return () => {
const scope = new Scope(null);
return monitors.map(mon =>
scope.run(() => create(mon.id, scope) as Astal.Window)
)
}
} }
/** /**
* Creates a window instance for focused monitor only * Creates a window instance for focused monitor only
* @param windowFun function: (mon: number) => Astal.Window, returned window must use provided monitor number * @param create generates the window. use provided monitor number in the returned window
* @returns a function that when called, returns a Astal.Window instance * @returns a function that when called, returns a Astal.Window instance
* @throws Error if no focused monitor is found * @throws Error if no focused monitor is found
*/ */
public createWindowForFocusedMonitor(windowFun: (mon: number) => GObject.Object|Astal.Window): (() => Astal.Window) { public createWindowForFocusedMonitor(create: (mon: number, scope: Scope) => GObject.Object|Astal.Window): (() => Astal.Window) {
const focusedMonitor = AstalHyprland.get_default() const focusedMonitor = this.getFocusedMonitorId();
.get_monitors().filter(mon => mon.focused)[0];
if(!focusedMonitor) if(focusedMonitor == null)
throw new Error("Couldn't create window for focused monitor", { throw new Error("Couldn't create window for focused monitor", {
cause: `No focused monitor found (${typeof focusedMonitor})` cause: `No focused monitor found (${typeof focusedMonitor})`
}); });
return () => (windowFun(focusedMonitor.id) as Astal.Window); return () => {
const scope = new Scope(null);
return scope.run(() => create(focusedMonitor, scope) as Astal.Window);
}
} }
public addWindow(name: string, window: (() => (Astal.Window | Array<Astal.Window>))): void { public addWindow(name: string, window: (() => (Astal.Window | Array<Astal.Window>))): void {
this.#windows[name] = window; this.#windows[name] = { create: () => createRoot((_) => window()) };
} }
public hasWindow(name: keyof typeof this.windows): boolean { public hasWindow(name: string): boolean {
return Boolean(this.windows?.[name as keyof typeof this.windows]); return Boolean(this.windows?.[name as keyof typeof this.windows]);
} }
public getWindow(name: (keyof typeof this.windows | string)): ((() => (Astal.Window | Array<Astal.Window>)) | undefined) {
return this.windows?.[name as keyof typeof this.windows];
}
public getOpenWindow(name: (keyof typeof this.openWindows)): (Astal.Window | Array<Astal.Window> | undefined) {
return this.openWindows?.[name as keyof typeof this.openWindows];
}
public getWindows(): Array<(() => (Astal.Window | Array<Astal.Window>))> { public getWindows(): Array<(() => (Astal.Window | Array<Astal.Window>))> {
return Object.values(this.windows); return Object.values(this.windows);
} }
@@ -218,60 +240,66 @@ class Windows extends GObject.Object {
return AstalHyprland.get_default().get_monitors().filter(mon => mon.focused)?.[0]?.id ?? null; return AstalHyprland.get_default().get_monitors().filter(mon => mon.focused)?.[0]?.id ?? null;
} }
public isVisible(name: keyof typeof this.windows): boolean { public isOpen(name: string): boolean {
return Object.hasOwn(this.#openWindows, name) || Object.hasOwn(this.#windowConnections, name); return this.openWindows.includes(name);
} }
public open(name: keyof typeof this.windows): void { public open(name: string, ignoreOpenStatus: boolean = false): void {
if(this.isVisible(name)) return; if(this.isOpen(name) && !ignoreOpenStatus) return;
let window: (() => (Astal.Window | Array<Astal.Window>)) = this.getWindow(name)!; const window = this.#windows[name];
const openWindows: (Array<Astal.Window> | Astal.Window) = window(); if(!window) {
this.#openWindows[name] = openWindows; console.error(`Windows: cannot open a window (\`${name}\`) that is not registered/doesn't exist.`);
return;
}
this.#windows[name].status = "open";
const windowInstance = window.create();
if(Array.isArray(windowInstance)) {
window.instance = windowInstance.map(wi => {
wi.show();
return { instance: wi, connections: [] };
});
} else {
window.instance = { instance: windowInstance, connections: [] };
windowInstance.show();
}
this.connectWindow(name); this.connectWindow(name);
this.emit("opened", name); this.emit("window-open", name);
this.notify("open-windows"); this.notify("open-windows");
if(Array.isArray(openWindows)) {
openWindows.map(win => win.show());
return;
}
openWindows.show();
} }
public close(name: keyof typeof this.windows): void { public close(name: string): void {
if(!this.isVisible(name)) return; if(!this.isOpen(name)) return;
this.disconnectWindow(name); this.disconnectWindow(name);
const window = this.#windows[name];
const window = this.#openWindows[name]; if(Array.isArray(window.instance))
delete this.#openWindows[name]; window.instance.map(inst => inst.instance!.close());
else
window.instance!.instance!.close();
if(Array.isArray(window)) { this.#windows[name].status = "closed";
window.map(win => win.close());
this.emit("closed", name);
this.notify("open-windows");
return;
}
window.close(); this.emit("window-closed", name);
this.emit("closed", name);
this.notify("open-windows"); this.notify("open-windows");
} }
public toggle(name: keyof typeof this.windows): void { public toggle(name: string): void {
this.isVisible(name) ? this.close(name) : this.open(name); this.isOpen(name) ? this.close(name) : this.open(name);
} }
public closeAll(): void { public closeAll(): void {
Object.keys(this.openWindows).map(name => this.close(name)); this.openWindows.forEach(name => this.close(name));
} }
public reopen(): void { public reopen(): void {
const openWins = Object.keys(this.openWindows); const openWins = [ ...this.openWindows ];
this.closeAll(); this.closeAll();
openWins.map(name => this.open(name)); openWins.forEach(name => this.open(name));
} }
} }