✨ ags: new window management system, adjustments, use adwaita sans
This commit is contained in:
+164
-30
@@ -1,58 +1,192 @@
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import { Gtk } from "astal/gtk3";
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import { Widget } from "astal/gtk3";
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import { Bar } from "./window/Bar";
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import { OSD } from "./window/OSD";
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import { ControlCenter } from "./window/ControlCenter";
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import { CenterWindow } from "./window/CenterWindow";
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import { FloatingNotifications } from "./window/FloatingNotifications";
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import { GObject, register } from "astal";
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import { LogoutMenu } from "./window/LogoutMenu";
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import { FloatingNotifications } from "./window/FloatingNotifications";
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import { AppsWindow } from "./window/AppsWindow";
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import AstalHyprland from "gi://AstalHyprland";
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import { GObject } from "astal";
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/**
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* get open windows / interact with windows(e.g.: close, open or toggle)
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*/
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@register({ GTypeName: "Windows" })
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class WindowsClass extends GObject.Object {
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private static windowsMap: Map<string, Gtk.Window> = new Map<string, Gtk.Window>();
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export const Windows = GObject.registerClass({
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GTypeName: "Windows",
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Signals: {
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"open": { param_types: [ GObject.TYPE_STRING ] },
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"close": { param_types: [ GObject.TYPE_STRING ] }
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},
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Properties: {
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"open-windows": GObject.ParamSpec.jsobject(
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"open-windows",
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"Open Windows",
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"A Readonly object that stores open GTKLayerShell Windows",
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GObject.ParamFlags.READABLE
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)
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}
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}, class Windows extends GObject.Object {
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#openWindows: Record<string, Widget.Window | Array<Widget.Window>> = {};
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static #instance: (Windows | null);
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static {
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this.setWindow("bar", Bar);
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this.setWindow("osd", OSD);
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this.setWindow("control-center", ControlCenter);
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this.setWindow("center-window", CenterWindow);
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this.setWindow("logout-menu", LogoutMenu);
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this.setWindow("floating-notifications", FloatingNotifications);
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this.setWindow("apps-window", AppsWindow);
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#windows: Record<string, (() => (Widget.Window | Array<Widget.Window>))> = {
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"bar": this.createWindowForMonitors(Bar),
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"osd": this.createWindowForFocusedMonitor(OSD),
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"control-center": this.createWindowForFocusedMonitor(ControlCenter),
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"center-window": this.createWindowForFocusedMonitor(CenterWindow),
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"logout-menu": this.createWindowForFocusedMonitor(LogoutMenu),
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"floating-notifications": this.createWindowForFocusedMonitor(FloatingNotifications),
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"apps-window": this.createWindowForFocusedMonitor(AppsWindow)
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};
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#windowConnections: Record<string, (Array<number> | Array<Array<number>>)> = {};
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get windows() { return this.#windows; }
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get openWindows(): Record<string, Widget.Window | Array<Widget.Window>> { return this.#openWindows; };
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vfunc_dispose() {
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for(const name of Object.keys(this.#windowConnections)) {
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const window = this.openWindows[name];
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if(!window) continue;
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this.disconnectWindow(name);
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}
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}
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public static setWindow(name: string, window: Gtk.Window): void {
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WindowsClass.windowsMap.set(name, window);
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private disconnectWindow(name: keyof typeof this.windows) {
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const window = this.openWindows[name];
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if(!window) {
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console.log("couldn't disconnect, window is not open");
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return;
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}
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this.#windowConnections[name].map((id: Array<number> | number) => {
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if(Array.isArray(window)) {
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window.map((win, i) => win.disconnect((id as Array<number>)[i]));
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return;
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}
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window.disconnect(id as number);
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});
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delete this.#windowConnections[name];
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}
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public static getWindow(name: string): (Gtk.Window|undefined) {
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return WindowsClass.windowsMap.get(name);
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private connectWindow(name: keyof typeof this.windows) {
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if(Object.hasOwn(this.#windowConnections, name)) return;
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if(!this.openWindows?.[name]) {
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console.log(`${name} is not open, will not connect`);
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return;
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}
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if(Array.isArray(this.openWindows[name])) {
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this.#windowConnections[name] = this.openWindows[name].map(win => [
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win.connect("map", (window) => {
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this.#openWindows[name] = window;
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}),
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win.connect("destroy", () => {
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this.disconnectWindow(name);
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delete this.#openWindows[name];
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})
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]);
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return;
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}
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this.#windowConnections[name] = [
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this.openWindows[name].connect("map", (window) => {
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this.#openWindows[name] = window;
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}),
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this.openWindows[name].connect("destroy", () => {
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this.disconnectWindow(name);
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delete this.#openWindows[name];
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})
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];
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}
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public static getList(): Map<string, Gtk.Window> {
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return WindowsClass.windowsMap;
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public static getDefault(): Windows {
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if(!this.#instance)
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this.#instance = new Windows();
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return this.#instance;
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}
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public static open(window: Gtk.Window): void {
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!WindowsClass.isVisible(window) && window.show();
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public createWindowForMonitors(windowFun: (mon: number) => Widget.Window): (() => Array<Widget.Window>) {
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return () => AstalHyprland.get_default().get_monitors().map(mon =>
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windowFun(mon.id));
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}
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public static isVisible(window: Gtk.Window): boolean {
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return window.get_visible();
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public createWindowForFocusedMonitor(windowFun: (mon: number) => Widget.Window): (() => Widget.Window) {
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return () => windowFun(AstalHyprland.get_default().get_monitors().filter(mon => mon.focused)[0].id);
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}
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public static close(window: Gtk.Window): void {
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WindowsClass.isVisible(window) && window.hide();
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public addWindow(name: string, window: (() => (Widget.Window | Array<Widget.Window>))): void {
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this.#windows[name] = window;
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}
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public static toggle(window: Gtk.Window): void {
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window.is_visible() ? WindowsClass.close(window) : WindowsClass.open(window);
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public hasWindow(name: keyof typeof this.windows): boolean {
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return Boolean(this.windows?.[name as keyof typeof this.windows]);
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}
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}
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export { WindowsClass as Windows };
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public getWindow(name: (keyof typeof this.windows | string)): ((() => (Widget.Window | Array<Widget.Window>)) | undefined) {
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return this.windows?.[name as keyof typeof this.windows];
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}
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public getOpenWindow(name: (keyof typeof this.openWindows)): (Widget.Window | Array<Widget.Window> | undefined) {
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return this.openWindows?.[name as keyof typeof this.openWindows];
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}
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public getWindows(): Array<(() => (Widget.Window | Array<Widget.Window>))> {
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return Object.values(this.windows);
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}
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public isVisible(name: keyof typeof this.windows): boolean {
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return Object.hasOwn(this.#openWindows, name);
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}
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public open(name: keyof typeof this.windows): void {
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if(this.isVisible(name)) return;
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let window: (() => (Widget.Window | Array<Widget.Window>)) = this.getWindow(name)!;
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const openWindows: (Array<Widget.Window> | Widget.Window) = window();
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this.#openWindows[name] = openWindows;
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this.connectWindow(name);
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this.emit("open", name);
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this.notify("open-windows");
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if(Array.isArray(openWindows)) {
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openWindows.map(win => win.show());
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return;
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}
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openWindows.show();
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}
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public close(name: keyof typeof this.windows): void {
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if(!this.isVisible(name)) return;
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this.disconnectWindow(name);
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const windows = this.#openWindows[name];
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delete this.#openWindows[name];
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if(Array.isArray(windows)) {
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windows.map(win => win.close());
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this.emit("close", name);
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this.notify("open-windows");
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return;
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}
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windows.close();
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this.emit("close", name);
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this.notify("open-windows");
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}
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public toggle(name: keyof typeof this.windows): void {
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this.isVisible(name) ? this.close(name) : this.open(name);
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}
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}).getDefault();
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