💥 fix(bar/media): unexistent player keeps selected instead of jumping to the next available player
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@@ -1,4 +1,4 @@
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import { createBinding, createState, With } from "ags";
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import { createBinding, createState, onCleanup, With } from "ags";
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import { execAsync } from "ags/process";
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import { Gtk } from "ags/gtk4";
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import { getSymbolicIcon } from "../../scripts/apps";
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@@ -12,7 +12,6 @@ import Pango from "gi://Pango?version=1.0";
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export const dummyPlayer = AstalMpris.Player.new("colorshellDummy");
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export let [player, setPlayer] = createState(dummyPlayer);
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export const Media = () => {
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@@ -21,17 +20,26 @@ export const Media = () => {
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if(AstalMpris.get_default().players[0])
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setPlayer(AstalMpris.get_default().players[0]);
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onCleanup(() => connections.forEach((id, obj) =>
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Array.isArray(id) ?
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id.forEach(id => obj.disconnect(id))
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: obj.disconnect(id)
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));
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connections.set(AstalMpris.get_default(), [
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AstalMpris.get_default().connect("player-added", (_, player) =>
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player.available && setPlayer(player)),
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AstalMpris.get_default().connect("player-closed", (_, closedPlayer) => {
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const players = AstalMpris.get_default().players.filter(pl => pl?.available);
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const players = AstalMpris.get_default().players.filter(pl => pl?.available &&
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pl.busName !== closedPlayer.busName);
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if(players.length > 0) {
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setPlayer(players[0]);
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return;
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} else setPlayer(dummyPlayer);
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}
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setPlayer(dummyPlayer);
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})
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]);
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