💥 fix(bar/media): unexistent player keeps selected instead of jumping to the next available player

This commit is contained in:
retrozinndev
2025-07-23 21:37:38 -03:00
parent 612dcc693f
commit 35e88217a8
+12 -4
View File
@@ -1,4 +1,4 @@
import { createBinding, createState, With } from "ags"; import { createBinding, createState, onCleanup, With } from "ags";
import { execAsync } from "ags/process"; import { execAsync } from "ags/process";
import { Gtk } from "ags/gtk4"; import { Gtk } from "ags/gtk4";
import { getSymbolicIcon } from "../../scripts/apps"; import { getSymbolicIcon } from "../../scripts/apps";
@@ -12,7 +12,6 @@ import Pango from "gi://Pango?version=1.0";
export const dummyPlayer = AstalMpris.Player.new("colorshellDummy"); export const dummyPlayer = AstalMpris.Player.new("colorshellDummy");
export let [player, setPlayer] = createState(dummyPlayer); export let [player, setPlayer] = createState(dummyPlayer);
export const Media = () => { export const Media = () => {
@@ -21,17 +20,26 @@ export const Media = () => {
if(AstalMpris.get_default().players[0]) if(AstalMpris.get_default().players[0])
setPlayer(AstalMpris.get_default().players[0]); setPlayer(AstalMpris.get_default().players[0]);
onCleanup(() => connections.forEach((id, obj) =>
Array.isArray(id) ?
id.forEach(id => obj.disconnect(id))
: obj.disconnect(id)
));
connections.set(AstalMpris.get_default(), [ connections.set(AstalMpris.get_default(), [
AstalMpris.get_default().connect("player-added", (_, player) => AstalMpris.get_default().connect("player-added", (_, player) =>
player.available && setPlayer(player)), player.available && setPlayer(player)),
AstalMpris.get_default().connect("player-closed", (_, closedPlayer) => { AstalMpris.get_default().connect("player-closed", (_, closedPlayer) => {
const players = AstalMpris.get_default().players.filter(pl => pl?.available); const players = AstalMpris.get_default().players.filter(pl => pl?.available &&
pl.busName !== closedPlayer.busName);
if(players.length > 0) { if(players.length > 0) {
setPlayer(players[0]); setPlayer(players[0]);
return; return;
} else setPlayer(dummyPlayer); }
setPlayer(dummyPlayer);
}) })
]); ]);